There’s a slip mode in here too, which is cool. The first of these buttons is the little loop icon, that brings up a half/double loop length set-up, plus eight cue buttons. Holding the jog and doing a scratch movements initiates a pretty convincing scratch sound.īut as I say, it’s been kept simple to access other functions, you need to press buttons to bring up further screens. You can manually beatmatch, too holding the middle of a jog and moving up engages BPM change (moving clockwise or anticlockwise then increases/decreases the BPM) while swiping left/right is like nudging. The Sync buttons work well with most dance music I tried it on, as the app pre-analyses and attempts to beatgrid the music first (would be good to be able to adjust the beatgrid, though). MixVibes has wisely realised that people are going to want simplicity here there are big cue, play and sync buttons a crossfader and not much else on the main screen. This is one of many nice touches in the app. On a Nexus 5 smartphone, the orange and blue decks move reasonably smoothly and the waveforms scroll OK, although for some reason overall the animation was sometimes jerky and at other times close to perfect. The software has parallel waveforms that you can switch to become two whole-track waveforms, and there’s a circular beat/bar counter, similar to other MixVibes Cross software. The app looks simple but nonetheless is quite slick. You can sort by artist, album (shown), song, playlist or genre, and there’s even a section for your own recordings, but it would be nice to have a genre column in the song list, which is where most DJs will work from, I suspect. (It won’t recognise Google Play music, even if stored locally.) First, you’ve got to get music into it, and that means putting music in your Android device’s Music folder, via Windows Explorer, or the Android File Transfer app for Mac.
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